Armoury of the Invincible Knights

Red vs Blue

Two wizards set off to an ancient Imperial collectorium to plunder its contents. A malfunctioning psychic orb beamed overwhelming amounts of colour into their souls, turning them into physical manifestations of Red and Blue. Now they fight over the collectorium, each one trying to turn it their colour. They can both summon little funky Colourlings, small blobby humanoid(ish) creatures who fight for them. The collectorium is a battlefield for these Colourlings. If the wizards were cured of their impairment, presumably they would be very grateful.



Rooms

0: Library room: currently under control of Red. Scroll racks. 1d4 colourlings. All scrolls are illegible as they have been turned Red.

1: Collection: full of miscellanea, all turned red. Under control of Red, 2d4 colourlings. Door to 2 is made of pure Red.

2: Red base: Home of the King of Red. No colourlings. 2,000 coins made of pure Red. If de-magiced turn to silver, otherwise valued as SP only to wizards.

3: Library room: currently a battleground. 2d8 colourlings on each side.

4: Collection: full of miscellanea, all turned red. Under control of Red, 2d4 colourlings.

5: Study Room: a large, cracked, crystal orb sits on a table in the middle. Intermittent lightning, in random colours comes out from it. If a player gets within 10’, a bolt will hit them (save vs Orbs), and turn them into a King of ____ (roll 1d4+2 on colours table). Rest of the room full of rotten scrolls of no value to anyone. 1d4 colourlings on each side skirmishing. Orb is worth 5,000 SP to a wizard.

6: Collection: full of miscellanea, all turned blue. Under control of Blue, 2d4 colourlings.

7: Library room: currently a battleground. 2d8 colourlings on each side

8: Collection: full of miscellanea, all turned Blue. Under control of Blue, 2d4 colourlings.

9: Blue Base: Home of the King of Blue. 1d3 colourlings serve as courtiers. 3,000 coins made of pure Blue. If de-magiced turn to silver, otherwise valued as SP only to wizards.

10: Library room: currently under control of Blue. Scroll racks. 1d4 colourlings. Door to 10 is a double door made of pure Blue.

If a Library Room is searched, and the scrolls are somehow made legible, one of them is a random spell scroll. If a Collection Room is fully searched, make one roll on the minor magic item table of your choice.


Creatures

Colourling

HD: ½ Armour: 0 Atk: +0 (30’) Dmg: 1d4 (red or blue)

Throw Globule: The Colourling throws a globule of themselves at a surface, turning it their colour. Effect is permanent, and may affect people. 30’ range, 5’ radius.

If standing on a surface not matching their colour, 1 damage taken per round.

King of Red (formerly Scorblumax the Resplendent)

HD: 3 Armour: 3 Atk: +4 Dmg: 1d10 (red) SD: 4

Spells Known:

Summon Colourling

Bloodwave

King of Blue (formerly Arianites the Indifferent)

HD: 3 Armour: 3 Atk: +4 Dmg: 1d10 (blue) SD: 4

Spells Known:

Summon Colourling

Azure Imprisonment


Spells

Summon Colourling(s)

R: 10’ T: area D: [dice] hours

[sum] Colourlings are summoned in an area. They are not loyal to you unless they have a reason to be. If you have an overwhelming affinity for one colour, the Colourlings match that colour, otherwise roll on the table of colours.

If you invest 4 dice or more in this spell, the effect becomes permanent.

Bloodwave

R: 25’ cone T: area D:0

A wave of bright red liquid shoots forth from the caster. All targets caught in the save must Save or take [sum] damage. All targets are pulled along with the wave, out to 25’. Anything caught in the wave is dyed red until washed.

Azure Imprisonment

R: 50’ T: creature D: [sum] rounds

The target is sent to the realm of Endless Sky. They fall through the realm for [sum] rounds before returning, unharmed, to their point of origin.


Table of Colours

1d6 Colour
1 Red
2 Blue
3 Green
4 Yellow
5 Orange
6 Cyan

Certainly not inspired by a Rhett and Link thumbnail I saw. That would be lame.

Scorblumax and Arianites.